The biggest change for CAS is that pretty much all of the sliders have gone and been replaced with direct manipulation. Hair isn’t finished yet and there is still work to do on layers and textures so as with most stuff, don’t write it off just yet, there’s still a long way to go before we see a finished game. I grilled Jill best I could on the issue and she explained that hair seen in the early teasers (remember the eyes?) were built with something like Hair version 1.5, today we were using Hair 3.0 and has massive improvements already. I invited people to post in our forums, any questions they wanted answering and there were lots of concerns about the quality of the hair and it looking like plastic. This build has a very limited set of clothing, hair and other assets. She demoed CAS for us and then we got to play on our own, trying out the tools, stretching our imaginations and grabbing screens and info to share with you all. Jill Johnson is a Producer on TS4 Create-A-Sim. After speeding through CAS, I’ll spend more time on Emotional Gameplay, which hasn’t been covered much yet! Create A Sim Also, all these images are exclusive to TSR, please don’t reuse them, but link people to this article if you want to share them.ĮA got the scoop themselves in showing CAS off in the TS4 Live Broadcast from the show floor on Thursday, but I’m pretty sure I still have many details here that Jill didn’t manage to cover in her report.
Likewise, thinks can change, so I might tell you something here that although correct at the event, may be wrong in the final or later versions. Still no suggestions when next year, EA won’t be pushed to committing to any quarter or season. We were seeing and using pre-alpha software, so what we saw is in many ways far from the polished version of the game that will ship next year.
I have to stress the usual disclaimer, more so than ever. I know many of you have been eagerly awaiting information to come out of the event and some attendees have already managed to get some info out via their social networking sites, but in my usual manner, I’ve opted for a long winded but hopefully informative article.
Having spent a few crazy days at Sims Camp at gamescom in Cologne, Germany, I’ve finally found some time to sit down and start sharing my experiences with the game.